Category: Adobe Gaming
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This screencast demonstrates an open source C++/OpenGL game being run in various web browsers on the desktop after being ported with the Flash C++ Compiler (FlasCC).
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Here is a recap video of the Adobe Game Developer Tools launch party in our San Francisco office. Lots of excitement about our new tools - Adobe Scout, Adobe Gaming SDK and Flash C++ Compiler - partners, demos, food a...
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Checkout this video overview of Adobe's official Game Jam in Chicago.
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Introducing the Adobe Flash C++ Compiler (FlasCC), a new tool chain that allows game developers to take native games and game engines for PCs, Xbox 360, PlayStation 3, and iOS and compile them to run directly on the w...
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In this second video, we take have a look at the mobile companion app to use Adobe Scout for mobile profiling. - iOS: bit.ly/TFBbEm - Amazon: amzn.com/B00AEAU6FA - Google Play: bit.ly/VrQcPC
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In this first video, we discover how to get started with Adobe Scout. This video covers the following topics: - How to compile your application with Telemetry enabled. - Where to get the opt-in script to enable exis...
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We're introducing the Adobe Gaming SDK, which provides the essential building blocks developers need to create and monetize amazing ActionScript games across browsers and mobile devices, including open source 2D and 3...
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We're introducing Adobe Scout, an advanced next-generation profiling tool that uncovers granular internal information in ActionScript-based mobile and browser content to unlock significant performance optimization opp...
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Get a taste of hardcore gaming running in Flash Player with Madfinger's Shadowgun.
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Preview of Delta Strike "Fleet" game coming soon to iPad using Adobe Flash, Adobe AIR and Stage 3D technology.